Hey everyone, I'm Alan. I'm on Twitter as
@draknek, my website is
http://www.draknek.org/ and
here's a list of the games I've made.
At university I started making games after joining
Warwick Game Design (I believe co-founded by Dan Lawrence who's already made his introduction here, though I've never met him in person). They organise a 48 hour competition three times a year and I'd take part each time, at first using Java and then with C++. In my final year at university, I organised a team and made a C++ physics engine called
Large Polygon Collider as my group project.
Towards the very end of my time at university I started to engage with the wider game development community. I took part in
Ludum Dare and in 48 hours learnt AS3 and for the first time ever created my own graphics and audio. All of a sudden I didn't need a team to make something; I could create (terrible) games all on my own!
Before this point I was making games as an interesting programming challenge: I mostly judged the resulting creations based on the quality of their code/structure rather than their merits as a game. Around this time however, I started making games for the sake of the games. I joined
TIGSource and went to TIGJam UK2 in Cambridge. I started making a lot of quick prototypes in AS3. A while later I tried out
FlashPunk and found that I really liked it: I'm now very active in the FlashPunk community which I think is what I'm most known for. And now I'm slowly trying to move away from quick prototypes towards more completed games. It's a lot of work!