It is currently Wed Feb 22, 2017 12:58 pm Advanced search
Ian Snyder wrote:I had a lot of trouble understand how to control the little guy, but obviously this is still a very early prototype. What are your plans for this?
Ian Snyder wrote:I think my main problem comes from a lack of clarity about the context sensitivity. I kept wanting the grapple to deploy every time I clicked, even when I didn't click on a valid target. It didn't connect with me that holding the mouse down made the character walk for a long time (there's also a weird vertical line that appears behind the character when they walk, which for a while I interpreted as the grapple not-deploying).
It also didn't make sense that I should click to let go of the grapple. In a case like this, my instinct is to read the click as a metaphor for grabbing onto something, so clicking down would grapple on to something and releasing the mouse button would make the character drop. Maybe as a side effect of this, on clicking to release I felt like the character should be jumping.
I'm also probably going in with the preconception that a grapple-platformer will be a physics based skill test, so maybe I was expecting a higher control fidelity than you're going for.
FuzzYspo0N wrote:I think with a simple intro stage with like one cube to pass over, players would learn the controls easily. I kinda liked their simplicity for the style of game and target (I imagine kids playing it too without any issues) - BUT it feels like the fluidity would be better for sure. If the grappling isn't twitchy at all, you could swap click and hold+click, hold on something to grapple, click to move (like point and click)
JetpackKitty wrote:It only took about 2 minutes to get a hang of controls by experimentation which was pretty good, however I am not really a fan of solely using the mouse. I think adding in keyboard support would make things feel a bit more natural and could introduce some fun mechanics. An example could be pressing the up key to move up the string as you swing then when detaching it will give you a bit more height/distance. You could also use the direction keys to detach yourself from the string.
Users browsing this forum: No registered users and 3 guests