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RITUAL: Tripdyck, The A Neolithic Organization 1867 Church..

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Re: RITUAL: Tripdyck (The A Neolithic...)

Postby Tembac » Wed Aug 08, 2012 10:41 pm

I like how the game is getting a strange shape little by little.

I'm really curious where it will go next. If you keep doing this forever it will become a ritual for me to play every release :D
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Re: RITUAL: Tripdyck (The A Neolithic...)

Postby Radiatoryang » Thu Aug 09, 2012 12:27 am

HOUR 5
http://en.wikipedia.org/wiki/Albert_Atkey
6:56 PM - 8 PM
"1867"
so 1867 is in the Victorian era, and I had some Victorian NPCs sitting around, so I threw them in... they "mine" from the heart (?) and bring it back to their home stone (?) and the stone grows... or something. maybe this'll be like Theme Hospital except for weird stonehenge cults in 1867?

http://dl.dropbox.com/u/19887116/ritual ... layer.html

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Location: NYC, NY

Re: RITUAL: Tripdyck (The A Neolithic Organization 1867...)

Postby Michael Brough » Sat Aug 11, 2012 1:14 pm

This is beautiful. Really looking forward to seeing what this ends up as.

Love how you've interpreted the theme in terms of the process of making the game rather than the properties of the game itself. Reminds me of when I did KPSJ for the bricolage pageant back at TGC, which was a lot of fun, really makes me want to try something process-based like this again sometime.
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Re: RITUAL: Tripdyck (The A Neolithic Organization 1867...)

Postby agj » Thu Aug 16, 2012 6:05 pm

Is this already finished...?
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Re: RITUAL: Tripdyck (The A Neolithic Organization 1867...)

Postby Radiatoryang » Fri Aug 17, 2012 12:07 am

Ah, no, I've just been busy with GDC Europe this past week, I'll do a few more steps on this
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Location: NYC, NY

Re: RITUAL: Tripdyck (The A Neolithic Organization 1867...)

Postby agj » Fri Aug 17, 2012 2:37 am

Oho. Welp, that's good to hear, I want to see how much weirder this gets.
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Re: RITUAL: The A Neolithic Organization 1867 Church

Postby Radiatoryang » Sun Aug 19, 2012 6:36 pm

HOUR 6
http://en.wikipedia.org/wiki/Saint_Francis_Xavier_Roman_Catholic_Church_(Mobile,_Alabama)
6:30 PM - 7:30 PM
"church"
spent a while thinking about churches... didn't want to go the obvious route and add a church model / entity, so then I started thinking about pews and the way churches are structured and how they impose structures... then I started thinking more generally about cathedrals, and rose windows. then I remembered I had a rose window cutout -- and it could spice up the disc-like landscape I had going, so now the ground is a rose window that slowly rotates because slowly rotating stuff is cool, and I want the look to be more graphic designy

http://dl.dropbox.com/u/19887116/ritual ... layer.html

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Radiatoryang
 
Location: NYC, NY

Re: RITUAL: Tripdyck, The A Neolithic Organization 1867 Chur

Postby S.Laser » Tue Aug 28, 2012 5:24 pm

This is easily the strangest game that I have ever played.
I think you might be on to something with the one hour feature jam.
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Location: Kansas City

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