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Digitalistic wrote:Okami
Digitalistic wrote:Journey, Proun
Digitalistic wrote:You could take a screenshot of it at any time and end up with something that might be appropriate an art exhibit.

Kizzycocoa wrote:I don't know about you guys, but I find nearly every Minecraft screenshot to be a form of art in it's own right.
Beauty is an almost unexplored aspect in videogames. What do you think about it?
Stephen Lavelle wrote:Beauty is an almost unexplored aspect in videogames. What do you think about it?
On the contrary I find beauty to be ubiquitous in videogames.
People seem to be focussing on visual/immersive aspects of games in this thread. I wonder what leads to this focus (it's certainly not the definition given in the article, which seems to have little to do with anything).
Stephen Lavelle wrote:People seem to be focussing on visual/immersive aspects of games in this thread. I wonder what leads to this focus (it's certainly not the definition given in the article, which seems to have little to do with anything).
Ed K wrote:Talking about non-visual aspects, a friend wrote something about games as music, here.
Stephen Lavelle wrote:Beauty is an almost unexplored aspect in videogames. What do you think about it?
On the contrary I find beauty to be ubiquitous in videogames.
People seem to be focussing on visual/immersive aspects of games in this thread. I wonder what leads to this focus (it's certainly not the definition given in the article, which seems to have little to do with anything).
Attilio wrote:Surely there are a lot of videogames with beautiful environments, but my point was to talk about videogames that put beauty as their main focus.
Gridrunner Revolution is intrinsically a pretty simple game to play. The basic essence of it is simply to shoot the things attacking you, to collect the sheepies, and not to die. Basic shooter stuff, and if all you do is stick to those basics you'll have a solid and satisfying game.
Above that level there is a further guideline which will, if followed, yield better scores. It is simply this: if something looks beautiful, then you are getting a better score.
...
Now, on to the most significant idea in all of the gameplay: graceful and interesting bullet trajectories are rewarded with better scores. If you use the game's gravity sources to create lovely-looking flowing curves and intriguing glowing knots out of your bullet trajectories, then you will get more points.
Gridrunner Revolution is, I believe, the first shoot-em-up to employ calligraphy as a gameplay mechanic ;).
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