ham and brie wrote:However, even though I got what to do, to be honest I felt like I would have preferred some kind of more relaxing, meditative game mechanic to go with the visuals and audio (which I really liked). This feels like rather unjustified criticism, because the mechanic works, fits the theme and has an interesting meta aspect... Trying to understand now where it's coming from, I suppose it's because the game itself invites the player to guess at how it might work, so perhaps I formed an expectation which was then disappointed?
Yeah, I think I agree with this. The method of interaction is kind of disconnected from the general aesthetic of the game, and probably makes it a little unsatisfying. It's
not the
first game like this I've made, but it feels like I'm still figuring out how to involve the player properly.
I really like the idea of presenting the player with a series of disconnected, overlaid images (and sounds) and fitting a game around that. Without resorting to maps or movement that is, or any kind of 2d or 3d space (it seems to me pretty much every game ever made involves or is about movement, or the spatial relation of objects to each other - I want to make a game which is all image and no (player) movement). I just haven't figured out how to involve the player in that in a meaningful way yet.