Decided that this will be tile-based. Reason is personal; most tile-based games I play that have some sort of combat system suck. Not saying that mine won't. But I'll try. (Not ALL suck btw, just a good (great) amount).
Started creating graphics for the dungeon, I plan to finish it tonight.
Also started thinking about classes, and here's what I have so far:
Weapon Classes: Dagger, Sword, Bow, Staff, Ax, Armor, Shield, Assorted
Weapon Categories: Wood/(leather for armor), Stone, Iron, Diamond, (Other)
Knight: Iron sword, Full-Set Iron equipment, Iron shield
Known to be loyal and ever-righteous, the knight is a noble fighter, clad in iron armor with his trusty sword and shield. He is good at medium range attacks with a balance between offense and defense.
Rogue: Stone dagger, leather tunic
A sneaky little devil, the rogue is known to sneak around monsters and stab them in the back with his trusty dagger. Best at short range attacks with bursts of speed.
Warrior: Diamond ax, chainmail (stone) armor, wood shield
Known to attack with his ax, this bad-boy is all offense, all the time.
Mage: Staff, full leather armor
A long-range, middle-of-the-road class, the mage casts spells to stun and attack his enemies while aiding himself at the same time.
Odd-Ball: I don't know yet. :D
I also don't know yet what his bio will be. :D
Archer: Bow and arrows, leather pants and tunic
See mage, but with bows instead of spells.
Not sure if all of these will make it in the month's time, might just work on knight and rogue.