First post in a while. Kinda fell into a hiatus; had a ton of school work leading up to the holidays and then of course, the holidays came, so I kinda just pushed all gamedev related apparatus to the side until I can find some time. Anyway, school is starting to simmer down once again, so I think I'm going to partake in my first pageant. I'm not looking to come out of this game with a finished game (although it would be my first, and admittedly, pretty cool), no, I'm looking to come out with a nice, well-off project that I can finish in its own time and place down the line.
Anyway, the idea I had was that you (the main character) was stuck in a dungeon. But you didn't know it was a dungeon, or that you were stuck. It's all you know, so you've kinda accustomed it to be your entire world. Alas, dungeons are never filled with goodies (at least to us), so you'll be fighting horrible demonic demons of demonitude. (did I mention demon?)
Basic premise of the game is you're trapped in a dungeon with a little safe area. You can choose a class before the game begins, and get the equipment for said class. But, to aid you, ' past players' (the classes you didn't choose), left some of their equipment behind. Thus, you have the full set of your class' equipment, and bits and pieces of others.
Set with your equipment, you then venture out into the dungeon itself (you're free to come back to the safe area at any time to catch a break), fighting wave after wave of ever intensifying monsters. I'm yet decided what the prize should be. Maybe exp to level up and as you level up each class gets better equipment/perks? Or just old school highscore online type of deal?
This is going to be more question and get feedback than a devlog, and I ask of you to participate if you have the time. :D
No pictures yet, but I plan on doing sketches, etc. later this week.
//end wall of text.

